Beginner’s Guide to Qodot
Welcome! If you get stuck at any time, feel free to ask us on the Qodot Discord.
Keep in mind, there are two versions of Qodot:
Qodot 3 (legacy) instructions will be kept separate if they differ from Qodot 4.
Qodot 4 Setup
Installation
- Use Godot Engine .NET / mono build. You can still use GDScript with .NET build.
- Download 7.0 .NET SDK and run the 7.0 SDK installer.
- Search for “Qodot” in the Assetlib, or download the latest release from Qodot 4 Github.
- Download and install the plugin.
/qodot/textures
can be ignored to save on filesize and import time. - In your Godot Project, go to Project > Tools > C# > Create C# Solution.
- Build your C# scripts by pressing Alt + B, or click the square Build button in the top-right corner.
- Go to Project > Project Settings > Plugins, then enable Qodot.
Troubleshooting
If plugin errors appear when you enable the plugin, restart the engine first. If any plugin errors persist after a restart, please make an issue.
To bring back the “Full Build” toolbar, press Alt + B and re-select your QodotMap node.
Qodot 3 Setup
Prerequisites
- The latest build of Godot 3.x, mono not required.
Installation
- Search for “Qodot” in the Assetlib, or download the latest release from Qodot 3 Github.
- Download and install the plugin.
/qodot/textures
can be ignored to save on filesize and import time. - Go to Project > Project Settings > Plugins, then enable Qodot.
Compatibility
Updating
When updating, make sure to delete /addons/qodot
from your project before installing a newer version, in order to avoid script errors arising from mis-matched code.
Compatibility
Here is the compatibility for Qodot across different Godot versions.
- Godot 4.1.x+
- Qodot 2023.1
- Godot 3.3.x+
- Qodot 1.7.0+
- Godot 3.2.x+
- Qodot 1.6.0+
- Godot 3.1.x+
- Qodot 1.0
- Qodot 1.5.6
Using Qodot
To get started with Qodot, read Building Maps to learn the absolute basics of building maps using Qodot.