Here’s a list of learning resources and assets for you to use in your Godot games.
- Additional Resources
- Learning Resources
- Free Assets
There are an amazing handful of resources on how use Trenchbroom and Godot. Here are only a few of them:
If you need help during any step of the process, you can reach out to these communities to get more info about the corresponding process.
- Qodot Discord
- Quake Mapping Discord (Provides J.A.C.K. and Trenchbroom support)
- func_messageboard on celephais.net
- Trenchbroom Discord
Most quirks, setup, and explanations of Trenchbroom’s features are in text through the Trenchbroom manual: https://trenchbroom.github.io/manual/latest/
Technically, other editors can be configured to support user-made game definitions with Qodot.
QuakeWiki provides a list of mapping tools for Quake.
JohnathanLinat’s Quake Level Design Starterkit exists as a way to help speed up the setup process of the above tutorial series.
AmbientCG’s PBR creation process documented in-full: https://pbr.one/
Quake Builder’s YouTube video on Creating Quake-like textures with Asesprite.
Where to learn to make your own character controller in Godot.
|Shifty’s Manifesto||Markdown Pastebin Link|
|Nvidea Gameworks on Stair-Stepping||Nvidea Gameworks Docs|
Quake Builder’s YouTube Videos on:
Chubzdoomer’s YouTube video on John Romero’s Level Design Rules in DOOM.
Following a style: Archived gamespy text interview with John Romero.
All asset download sites here are free, or provide free downloads of some sort. Any site that require registration or offer additional resources behind a paywall are noted.
|JulioVII’s Texture Packs||CC0, some paid||https://juliovii.itch.io/|
|Sketchup Texture Club||CC0, requires email||https://www.sketchuptextureclub.com/|